Saturday 3 February 2018

Jogos de estratégia de comércio espacial


Os melhores jogos espaciais em PC.


Quais são os melhores jogos espaciais no PC? Essa é uma questão grande e de tamanho galaxy. Os desenvolvedores estão provocando aventuras espaciais desde os anos 70, e com todos ficando entusiasmados com Júpiter, e com o Kickstarter e o crowdfunding permitindo que os estúdios disparem sozinhos, estamos apenas um pouco obcecados com o que está além do nosso pequeno mármore azul e verde .


Obtenha o mais recente em jogos definidos em lugares onde as pessoas podem ouvi-lo gritar dirigindo-se para a nossa página inicial para notícias de jogos de PC.


Vamos dar uma olhada nos melhores jogos de ficção científica e jogos espaciais no PC que você pode jogar agora, desde clássicos antigos até novos títulos de triplo A.


Star Conflict.


O Star Conflict é um caso de MMO-ish, livre de jogar e castigo, onde os pilotos chocam entre cinturões de asteróides e planetas acima em restos rápidos. Embora esteja mais preocupado com as batalhas do PvP, você pode pegar algumas missões, explorar ruínas e mergulhar em uma mancha de crafting.


São os navios que fazem o jogo, é claro. De lutadores ágeis a fragatas robustas e destróieres volumosos, há um vasto número de embarcações para desbloquear e atualizar, determinando seu papel em qualquer conflito em que você se encontre contrariado. Há mais de cem navios para escolher, mas ter acesso a eles tudo faz certo.


Há também um "metagame", ao lutar pela sua facção escolhida, perseguir inimigos e entrar em batalhas acentuadas em um esforço para espalhar a influência do seu grupo e transferir-se algumas recompensas encantadoras.


Star Trek Online.


Nos filmes e on-line, o Star Trek percorreu um longo caminho em um espaço de tempo relativamente curto, embora possivelmente seja o MMO inicialmente problemático que teve a jornada mais longa. Ravaged um pouco sobre a liberação para ser efetivamente um ajuste ruim, o jogo acabou preenchendo seu uniforme de réplica bastante bem, mesmo que permaneça não regulamentado na maior parte.


É útil pensar em Star Trek Online, não apenas como um jogo que consegue capturar o espírito do universo forçado de Roddenberry - com suas incursões pioneiras nas batalhas on-line desconhecidas e táticas e encontro com alienígenas curiosos com um permanente amor pela história humana - mas como parte de uma convenção de fãs online. Os jogadores exibem suas afiliações para TOS, TNG ou DS9, entregam seus conhecimentos em série e participam de vários jogos ao lado, nomeadamente através de missões de equipe afastadas e batalhas no espaço. Sendo um jogo financiado por microtransações, você também pode comprar um monte de tat, mas o ponto é que Star Trek Online não é tanto um sim para jogadores que gostam de Star Trek, mas um hang-out para os fãs de Star Trek que gostam de jogar.


E há muito jogo para se gostar, do modo como você desenvolve seu personagem e oficiais de ponte, para jogar com missões de episódios regulares. É semelhante a andar de um ônibus aberto ao redor de cada recanto da sabedoria de Trek e da história. Onde o jogo se destaca, no entanto, é durante batalhas espaciais abertas na equipe, nas quais pequenos grupos de navios de jogadores se combinam para derrubar navios NPC indomáveis. Com a necessidade de gerenciar escudos e níveis de energia, considere a velocidade e o posicionamento, os fãs veteranos dos jogos do Comando da Frota Estelar encontrarão muito para engajar, especialmente quando parte de uma equipe bem bem planejada de linha de frente e embarcações de apoio que destroem a galáxia.


Espaço infinito 2.


Story, um designer de 4X provavelmente diria, é algo que emerge naturalmente da interação de sistemas em um jogo de estratégia - o choque de fronteiras, uma guerra não planejada. Amplitude Studios não pensa que seja uma grande desculpa. Eles preencheram o Endless Space 2 com tanta ficção científica como pode conter - e dado que tem galáxias inteiras para preencher, isso é abundante.


Aqui você encontrará cristais vivos, pequenos dragões, máquinas de guerra recicladas e milhões de clones de um tipo chamado Horatio. É um universo repleto de idéias pouco frequentes para desfrutar, e então escravizar, se você for esse tipo de explorador. Caso contrário, você pode jogar como um monte de árvores sensíveis e espalhar ramos de oliveira em todo o espaço conhecido.


Há menos espaço para a imaginação do que na grande estratégia convencional - os restos são resolvidos em um belo mecanismo de batalha 3D que vê seus elaborados navios se afundarem no vazio em um ballet dramático e interplanetário. É como o Football Manager, mas com cromol, monólitos mais rápidos que a luz. Não é isso que o catálogo da Sega faltou até agora?


Eve Online.


Eve tem sido o jogo espacial preeminente há tanto tempo que você pode ser perdoado por pensar que é o único jogo espacial existente. Inquestionavelmente, é um dos mais interessantes, em parte até o fato de que meio milhão de habitantes on-line jogam no mesmo mega-servidor em vez de ter que suportar as realidades cortadas oferecidas por seus muitos contemporâneos de fantasia.


Os jogadores se juntam para formar frotas que milhares em milhares e alianças em dezenas de milhares, todos sitiando regiões inteiras por meses finais, apoiados por uma extensa cadeia de abastecimento de mineiros, comerciantes, pesquisadores e fabricantes. Em termos de escala e substância, realmente não há nada mais parecido com ele.


O jogo não está sem suas desvantagens. Tem uma reputação de ter bastantes dificuldades para entrar, mas depois das atualizações da interface do usuário, dos gráficos e da simplificação quase constante de alguns dos sistemas mais obscuros do jogo, a Eva de hoje não é mais difícil de abordar do que a única - amigos do jogador X e Elite. Muito mais uma preocupação para o recém-chegado é o quão difícil pode ser para ter sucesso, especialmente se o seu objetivo é criar um pequeno império para si mesmo dentro de algumas semanas.


Stellaris, o híbrido de estratégia grande de 4X do Paradox, torna o espaço surpreendente novamente graças a cadeias de eventos que são, em primeiro lugar, evocativas de Crusader Kings II, mas acabam indo muito mais longe. Esperar revoltas mutantes, rebeliões robóticas e a descoberta de textos estrangeiros que fazem seus cidadãos questionarem seu lugar na galáxia.


Não é apenas um jogo 4X; É um jogo de RPG galáctico e sim do império, conferindo uma vasta gama de opções aos jogadores, permitindo que eles criem espécies únicas, excêntricas e espaciais. Você pode jogar como uma sociedade fundamentalista construída nas costas de escravos, ou lagartos hiper-inteligentes que dependem de robôs, sejam eles lutando ou cultivando. O criador de espécies robustas e a multiplicidade de decisões significativas significam que você pode criar quase todos os estrangeiros que você possa imaginar.


E subjugar tudo isso é o foco do jogo na exploração. Enquanto a maioria dos jogos do espaço 4X se mantêm com um método de viagem interestelar, Stellaris oferece três para escolher, cada um com seus próprios pontos fortes e contadores. Em um jogo, a galáxia pode ser uma rede de hiperlânios, mas no próximo, você pode encontrar-se construindo estações de minhoca e piscando pela galáxia.


O jogador multiplayer de Stellaris também não deve ser ignorado, transformando seres humanos dignos em tiranos alienígenas maquiavistas na queda de um chapéu.


Elite: Perigoso.


30 anos desde a primeira gracação da BBC Micro, a série Elite retorna sob a forma de Elite: Dangerous. Já esteve por um tempo em formas alfa e beta, tempo suficiente para ser escrito sobre milhares de vezes e jogado por inúmeros piratas, caçadores de recompensas, comerciantes e exploradores. Então, nós já sabíamos que seria um pouco impressionante.


Nosso campo de jogos é uma galáxia inteira. Também não é uma galáxia. A Via Láctea é a configuração de Elite: Escala perigosa, construída para terrível. É uma galáxia povoada de buracos negros, solos gigantescos, anomalias espaciais e navios espaciais que flutuam como pequenas manchas de poeira em uma mesa inconcebivelmente grande. Ainda é familiar e autenticamente Elite, mas elevado por tecnologia que teria mitigado as mentes em 1984, quando 256 planetas eram massivamente impressionantes. Como você tira uma vida nesta galáxia é muito parecido, no entanto, se você se torna um comerciante, enchendo sua carga com algas e microchips, ou um mercenário, lutando em uma guerra interestelar.


É ótimo, e os jogadores já estão melhorando isso com coisas como conversar as IAs do navio que reagem aos comandos de voz, enquanto a Frontier continua a engordá-lo com atualizações gratuitas junto com a nova expansão Elite Dangerous: Horizon. E se você tem sorte o suficiente para ter um Rift Oculus, então você está dentro de um deleite, até o ponto em que seu navio gira fora de controle e você mergulha a cabeça primeiro em um saco doente.


Programa de espaço Kerbal.


A primeira ordem de fazer qualquer coisa no espaço é, é claro, chegar lá. Infelizmente, a maioria dos jogos nesta lista, de outra forma esplêndida, faz a suposição bastante selvagem de que a ciência do foguete não é tão importante e salte para o negócio de espalhar a violência, o capitalismo de livre mercado e todas as outras formas de doenças humanas em todos os cantos de várias galáxias. Felizmente, o programa espacial para o qual os Kerbals se candidatam de forma apropriada está bastante mais aterrado na realidade, no sentido de que o objetivo do jogo é evitar bater nas coisas.


Kerbal Space Program é ostensivamente sobre tentativa e erro, primeiro na construção de um navio capaz de obter sua carga útil no chão, o que é relativamente fácil, em segundo lugar por realmente conseguir a maldita coisa lançada e orientada para algum tipo de órbita. Você logo percebe que passar da Linha Karman é uma coisa, ao mesmo tempo em que entrega sua carga útil de maneira segura para seu destino outra. Felizmente, porque seus passageiros gurning parecem muito felizes em serem sacrificados pelo maior bem da compreensão básica da astrofísica, o teste e o erro estão tão envolvidos e divertidos como qualquer sucesso fugaz.


E há muitos sucessos para apontar para: chegar ao Mun (nee Moon), implantar uma estação espacial modular, e a mineração em planetas distantes são todos alcançáveis, embora após uma grande fraude esmagadora, mas divertida, suportada graças a uma combinação de ciência dura que desencaixa um interior macio e fofo. Além de ser um bom jogo espacial, o KSP pode ser o sandbox de entretenimento mais divertido da Minecraft - ajudado massivamente pelas mods do Programa Espacial Kerbal.


Eve Valkyrie.


Há muitos cockpits bonitos em VR, mas os criadores de Eve, o CCP, fizeram o melhor quando contrataram o produtor de Mirror's Edge, Owen O'Brien, para liderar o seu simpatico de cachorros.


Como o clássico de culto parkour, Valkyrie é emprestada imersão inigualável em primeira pessoa através de centenas de pequenos toques em animação, arte e design de som - do jeito que seu navio avança enquanto ele se acelera do hangar, através da visão de seus braços em o painel de controle, ao rugido abafado de seus propulsores.


O que Valkyrie captura que outros jogos espaciais não são escala - a sensação de que você está pilotando um pato de borracha em um banho de propriedade de gigantes de Eve, como o Amarr Titan. É impossível não se tornar plenamente consciente de que você é apenas um pára-brisas rachado longe de um vazio frio e implacável, com apenas sua manobrabilidade salvando você do fogo feroz e inflexível dos jogadores inimigos.


O Ur-Quan Masters.


Aqui, uma venda rápida para The Ur-Quan Masters: não é apenas grátis, também é um dos melhores jogos gratuitos que você já encontrará.


Jogado a partir de uma perspectiva de cima para baixo, a UQM é a luta do autocarista pela galáxia em um jogo de exploração, diplomacia, role-playing e combate. Você desempenha o comando de uma missão de pesquisa perdida enviada para restabelecer o contato com a Terra. No entanto, ao chegar ao sistema Sol, você descobrirá que o terceiro planeta foi conquistado pelo desagradável Ur-Quan. Sem os meios para libertar os habitantes do planeta ou se opor aos seus opressores, sua busca é então dirigir-se para mundos distantes e encontrar os recursos, aliados e pistas para ajudar a superar os tentáculos de três olhos que levam a humanidade à escravidão.


Embora o modelo de vôo da UQM não seja muito mais evoluído do que um jogo de asteróides, a extensa galáxia, povoada por centenas de planetas, estrelas e luas - tudo isso pode ser escaneado, visitado e saqueado - fazendo um jogo profundamente envolvente. Constantemente ter que pousar em planetas e colecionar materiais para trocar pode ficar um pouco tedioso, mas descobrir segredos antigos e conversar com as 18 raças únicas e muitas vezes divertidas do jogo (20 se você separa o Zoq do Fot e Pik) mais do que compensa tendo que assumir constantemente tantos planetas identikit. Se encontrar o covarde, o Capitão Fwiffo não faz você se apaixonar imediatamente pelo jogo, então você provavelmente está morto por dentro.


Coleção Remodelada Homeworld.


O Homeworld é o tipo de jogo que fica dentro da sua cabeça e apenas fica lá. Ele saiu há 15 anos, eventualmente gerando uma expansão, uma excelente sequência e, mais recentemente, a edição Remastered, e é uma série que continua insuperável. É um daqueles jogos de estratégia raros que têm uma ótima história, trágica e esperançosa, cheia de nervuras com tensão. É uma viagem de descoberta, de aprender sobre o passado e de lutar desesperadamente para criar um futuro. É lindo e um pouco triste.


É mais bonito graças aos esforços de remasterização do Gearbox Homeworld também. Agora, o jogo parece que é feito em nossas memórias, mesmo aquelas que estão nubladas pela nostalgia, com seus navios lindamente detalhados e seus cenários espaciais gigantescos. E, graças à sua UI minimalista, nenhuma dessas lindas é obscurecida.


Ver o jogo em ação é como ver um balé épico. Pequenos navios voam em formação em todas as direções; navios capitais maciços e fortemente armados flutuam ao redor da vasta embarcação mãe; Os coletores de recursos diligentes trabalham fora para alimentar uma empresa maciça. Mesmo os maiores navios são reduzidos pelo tamanho dos mapas em 3D, e quando a câmera é ampliada, eles parecem solos e vulneráveis. Qual é exatamente o que eles são.


Mestre de Orion 1 + 2.


Os fãs estão discutindo desde o século passado sobre qual dos jogos do Master of Orion é o melhor da série e eles só parecem concordar que o terceiro definitivamente não é, o que faz o pacote duplo amplamente disponível com os dois primeiros MOOs algo de uma compra essencial e sem estresse - pelo menos até Wargaming terminar sua reinicialização MOO com a ajuda de alguns "membros-chave" da equipe original.


Lançado em 1993, o Master of Orion tomou os conceitos da clássica civilização baseada em turnos de Sid Meier e aplicou-a em uma galáxia de planetas em vez de um, de modo que em vez de vários sabores de colonos humanos e biomas terrestres, os jogadores receberam uma ampla gama de tipos de planeta e raças para controlar e conquistar, como os silicoides; capaz de prosperar nos ambientes mais hostis, embora com uma taxa reprodutiva glacial.


Enquanto a força motriz por trás do Mestre de Orion e de cada jogo de 4X desde o avanço tecnológico e o colonialismo, o Mestre de Orion foi o primeiro jogo de seu tipo a dominar a diplomacia e oferecer um caminho para a vitória em que pudesse ser alcançada alguma medida de paz galáctica. . A sequência seguiu ainda mais, com raças customizáveis ​​e uma vitória política que exigiu que você fosse eleito líder supremo da galáxia.


O que é inegável é que MOO I e II são referências históricas importantes, como uma influência seminal sobre a conquista do espaço baseado em turnos, já que os dois primeiros jogos do Doom estavam estabelecendo e definindo o FPS. Ao contrário de Doom, no entanto, MOO lançou uma sombra tão longa em monólito em todo o gênero do jogo espacial que muitos argumentariam que os jogos Orion ainda não foram eclipsados.


Efeito de Massa 2.


É certo que não há muita efervescência e escavação de naves espaciais para ser apreciada no Mass Effect, mas ainda é uma aventura espacial que espalha um planeta, uma sedução alienígena e um dos melhores RPG de ficção científica que você provavelmente irá jogar.


O efeito de massa 2 merece a inclusão aqui por dois motivos: uma é a força óbvia da história e dos personagens, uma história que brotou forte no primeiro jogo e floresceu em todo o seu ato médio, a tal ponto que a conclusão sempre foi desaparecer pouco. Em segundo lugar, apesar de uma completa falta de controle direto da nave espacial, você se sentiu não apenas parte de uma equipe, mas no comando de um navio com capacidade para explorar a galáxia.


Paralelos foram desenhados - não só pelo próprio Bioware - entre a trilogia Mass Effect e a clássica série de exploração Starflight, que foi notável no final da década de 1980 por ser um dos primeiros jogos de exploração espacial e é notável hoje por não ter sido melhorado em isso desde então. Em termos de enredo, com toda a tecnologia antiga do fim-de-mundo-como-nós-conhecemos-gubbins, o enredo de Mass Effect é notavelmente próximo de Starflight. Na verdade, o Starflight quase poderia ser visto como o original dos anos 70 para o Reimagining de estilo BSG de Mass Effect, apenas sem a risível série de spin-off da Galactica 80 para evitar sua reputação.


Enquanto a trilogia Mass Effect terminou em 2012, fomos recentemente agraciados com um novo jogo de spin-off. Veja nossa revisão de Mass Effect: Andromeda.


FTL: mais rápido do que a luz.


O espaço é horrível e provavelmente irá matá-lo: essa é a lição que a FTL tenta transmitir aos valvuladores valentes. O jogo de gerenciamento de navio permadeath é, na superfície, uma raça simples para entregar informações às mãos de seus aliados, mas você está sendo perseguido. Com cada diversão explorada, a frota inimiga se aproxima cada vez mais, e mesmo se você ficar à frente deles, a morte aleatória espreita por todos os cantos.


Encontros violentos aleatórios, spines de compras, novos mundos e raças, navios e configurações desbloqueáveis, cargas e cargas de armas e ferramentas estranhas e maravilhosas - há tanto na FTL que cada jogo tem o potencial de ser dramaticamente diferente. Pode-se ver você gerenciando um navio resistente que emprega canhões de íons para desativar sistemas inimigos e drones para pimenta-los com lasers. Outro pode inspirar você a usar o controle mental para derrotar seus inimigos, ou os teletransportadores para preencher seus navios com sua própria equipe.


Tanto pode dar errado. Às vezes, é culpa sua, como quando você arruína uma briga e acaba rapidamente tentando remendar as violações do casco e apagar os incêndios. Mas às vezes a sorte não é do seu lado, como quando você concorda em ajudar uma estação espacial a lidar com uma praga e uma da sua equipe fica doente. Mas cada tentativa fracassada é uma história completa cheia de aventuras e desventuras, e uma grande desculpa para fazer outra tentativa valente.


Distant Worlds: Universe.


Outro jogo de 4X para adicionar à lista, mas, na verdade, o Distant Worlds é o que quer que seja, e nós fomos bastante aceitos em nossos Distant Worlds: Universe review. É um jogo de exploração onde você tem uma embarcação que é parte de um império maciço, e você gasta o tempo todo flutuando ao redor da galáxia. Um jogo de comércio, onde um olho está sempre em sua conta bancária, enquanto o outro olha avidamente os alienígenas, procurando bons negócios e oportunidades diplomáticas. Um jogo onde você é o mestre de tudo, colando seu dedo em cada torta concebível, desde assuntos militares até colonização.


É enorme; Misturante, esmagadoramente maciça. Uma galáxia inteira é simulada de comerciantes privados indo sobre seus negócios, para piratas se levantar sem nenhum bem. É o jogo espacial mais ambicioso de 4X que você provavelmente encontrará.


No seu núcleo, é uma ferramenta para criar suas próprias galáxias para tocar. Os jogadores podem curar o jogo a tal ponto que um jogo não pode ter semelhança com o próximo. Tudo desde a era da galáxia até a agressão dos piratas pode ser ditado antes de um jogo começar.


Star Wars: TIE Fighter Special Edition.


LucasArts pode ter desaparecido, e pode-se argumentar que ele morreu muito antes de desligar oficialmente, mas sempre teremos lembretes sobre o que era, com jogos brilhantes como o fenomenal Star Wars de Totally Studio: TIE Fighter, a sequela vilão de X - Asa.


Seu antecessor foi ótimo, não há dúvida sobre isso, mas TIE Fighter permite que você jogue como um Imperial, e o Diabo sempre é mais divertido. Foi também, em geral, uma melhoria em relação à X-Wing, de seus gráficos - agora muito datados, reconhecidamente - para uma atualização de segmentação que permitiu aos pilotos se concentrar em partes específicas de um navio ou estação de capital inimigo.


Este não é um atirador espacial arcade como o não-bem-sucessor, a série Rogue Squadron. Este é um espaço sim primeiro, que vem com maior complexidade, mas também maior controle. Por exemplo, se você está sendo maltratado por um incêndio a laser de uma X-Wing pesky e seu navio foi danificado, você atribui a ordem em que os sistemas são reparados, permitindo priorizar para que você possa sobreviver por mais alguns segundos. Apenas o suficiente para vencer a luta.


Sendo um velho, espere um pouco de brincadeiras para obter a melhor experiência. Felizmente, temos um guia de iniciantes para X-Wing e TIE Fighter, que deve salvá-lo de alguns problemas potenciais.


Pecados de um Império Solar: Rebelião.


Sins of a Solar Empire: o Rebellion é um jogo que consegue combinar o melhor da estratégia 3D em tempo real - embora sem uma campanha adequada para um jogador - com o tipo de edifício do império oferecido apenas pelos melhores títulos de 4X.


Jogados em uma rede de estrelas definida pelo usuário, os jogadores começam a forjar um império em torno dos poços de gravidade dos planetas com estaleiros, postos avançados de pesquisa, extratores e sistemas de defesa, e depois montando frotas combinando fragatas, corvetas, cruzeiros e navios capitais para mapear e eventualmente conquistar sistemas vizinhos.


Nas versões anteriores dos Pecados de um Império Solar, a conquista foi amplamente alcançada na moda RTS de arrastar uma grande caixa ao redor de cada navio maldito que você possuía e dirigi-los para os sistemas inimigos, de modo a permitir que a força dos números ganhasse o dia. No entanto, com a introdução de vitórias diplomáticas em uma expansão anterior e vitórias de pesquisa e ocupação como parte da Rebellion de 2012, independentemente - para não mencionar novos navios de titã da Estrela da Morte como um contador muito necessário para as estruturas de estrelas estreitas ultra-defensivas - os impasses que muitas vezes causaria que os jogos de Peter podem ser perseguidos como estratégias potencialmente vencedoras.


E não nos esqueçamos dos mods que permitem que você desempenhe suas fantasias Star Wars ou Battlestar Galactica.


Isso é de nós, mas gostaríamos de conhecer seus pensamentos. Lembre-se: nos comentários, todos podem ouvi-lo gritar.


Eve Online.


Star Conflict.


Star Trek Online.


TIE Fighter.


Programa de espaço Kerbal.


O Ur-Quan Masters.


Mestre de Orion.


Efeito de Massa 2.


Distant Worlds Universe.


FTL: mais rápido do que a luz.


Pecados de um Império Solar: Rebelião.


Coleção Remodelada Homeworld.


EVE Valkyrie.


Verificou este artigo para confirmar que ele tem o Star Control 2, também conhecido como The Ur-Quan Masters. Não está desapontado! Um jogo que seria bom ver nesta lista também é Oolite, basicamente o sucessor modificável da Elite original.


SC2 - ainda é um dos melhores.


Eu imagino, "Nota para si: não coloque algo em uma categoria" melhor ", antes de realmente vê-lo".


O mundo interno deveria estar ali.


Independence War 2, deve estar lá.


ELITE (como o patriarca de série e gênero) deve estar lá (você nunca sabe onde E: D vai acabar - vendo onde X: R acabou - no compartimento).


O mesmo raciocínio exatamente, Wing Commander em vez de Star-Citizen inexistente.


É bom que você coloque as séries Mass Effect (para a atmosfera e seu universo).


SOASE deve estar em cada lista - e é.


Concordo com Freespace 2, claro (e acompanhamento de código aberto).


Freelancer também foi muito bom. O primeiro que fez o espaço certo com um mouse!


Guerra da independência 2.


Esse jogo era algo especial.


O que aconteceu com Battlezone?


Agora, apenas uma pergunta permanece: ONDE ESTÁ FREELANCER !?


Remova ME2 e coloque isso. Você sabe que ME2 não pertence a esta lista. Não porque é um jogo ruim (porque ... não é), mas não é o gênero certo.


Não é uma lista de um único gênero. Existem sims espaciais, um MMO, jogos 4X, jogos RTS, até um roguelike de gerenciamento. Por que não um RPG? Nós ampliamos a maioria das nossas listas para 20, no entanto, para que eu possa fazer o mesmo com esse, e eu provavelmente adicionaria o Freelancer.


Embora seja um jogo sólido, o foco não é sobre "espaço".


Se você abre a porta para esses jogos que ocorrem em lugar de terra, então, onde são jogos como, por exemplo, Star Wars: Knights of the Old Republic. Esse é um jogo fantástico no topo da minha cabeça que ocorre em vários planetas onde você viaja entre eles. Ou, por exemplo, Martian Dreams (série Ultima). Esse jogo ocorre em Marte, mas, novamente, não é algo que consideraria pertencer a esta categoria.


Tenho certeza de que existem muitos exemplos de jogos de RPG, jogos de aventura e até mesmo atiradores de primeira pessoa que ocorrem em "espaço" que poderia / deveria pertencer a esta lista muito antes de alguns jogos listados aqui se você abriu os portões de inundação. No entanto, o foco nesses jogos não é tanto "espaço".


Mas então, talvez eu esteja errada. Essa é certamente uma possibilidade.


Os Pecados do Império Solar são ótimos, eu apenas queria que eu fosse bom no RTS.


Freespace 2 é piedoso.


Você tem um jogo sobre viagens espaciais e não inclui o Starflight! SMH! Este jogo está em extrema necessidade de uma renovação moderna.


Loved Starflight. O Rebel Galaxy parece ter uma vibração muito parecida.


Sim. O PCgamesn apenas recicla o mesmo, histórias cansadas repetidas vezes Ou esse site promove algo como "novo / recente" sempre que um novo comentário é adicionado? Porque isso não é idealmente fornecendo artigos novos e notáveis.


Nexus: O Incidente de Jupiter é, de longe, um dos melhores jogos de RTS, não importa ser o melhor jogo de RTS espacial.


Muito triste quando estes são os "melhores" jogos espaciais. É ainda mais difícil tentar encontrar bons MMO. Neste momento, Star Trek é o único que é um MMO completo.


Esta é uma lista muito legal, mas sinto falta da série "X". X2 e X3 foram alguns dos melhores sims espaciais já feitos. Eles devem ser incluídos aqui.


Onde estão os Space Rangers e as séries X? Star Conflict e EVE Valkyrie, com todo o respeito, não podem estar nesta lista.


Espaço morto? Alien Isolation?


Como sobre toda a série Egosoft X2 / X3? Geez se você quiser entrar no espaço, isso deve estar na lista.


Gostaria que Star Trek Online tivesse algumas opções diplomáticas, como uma solução para qualquer coisa, em vez de gostar de "Oh, tivemos um menor desacordo ... tempo para uma maratona de uma hora esquivar e disparar a batalha"


Muitas vezes eu fiquei tão entediado e simplesmente desliguei o jogo, porque as batalhas simplesmente pareceriam infinitas.


Eu achei jogável como um jogo de vídeo comum, porque havia um monte de conteúdo puro e uma feira de ator de ator ST (muito do qual é muito distribuído, provavelmente sem direção), mas como um MMO replayável, ele deixa pouco para voltar, exceto quando há um novo conteúdo de história.


As missões radiante são boas na primeira vez ou duas, mas depois apenas esmagando e ouvindo o mesmo diálogo NPC repetidamente.


Eu tenho que desligar o bate-papo público, porque em áreas povoadas, quase sempre está cheio de discussões vulgar, pervertida e pessoas que gritam versos da Bíblia em todos os limites. ri muito.


Os clubes estão sempre totalmente vazios desde os dois anos ou mais, eu já joguei.


Anachronox nunca se lembra da Anachronox. Somente jogo fora do Mass Effect que realmente se sentiu como uma verdadeira aventura espacial.


Para um artigo sobre os 15 jogos melhores do espaço para o pc, por que tudo está na coluna mais à direita do EVE? Você está sendo PCgamesn popular sendo subsidiado pelo PCC?


Não, apenas cada artigo tem um jogo associado e os itens na coluna mais à direita estão relacionados a ele. Eve foi escolhida aqui porque é um bom jogo espacial, improvável que seja removido da lista por qualquer motivo, e temos conteúdo interessante sobre isso.


Nenhuma menção de Avorion, Emperion, Space Engineers ou X3. Dissapoint.


Freelancer ainda está faltando, adorei muito esse jogo, no entanto, visto que não consigo achar em qualquer lugar vendê-lo, acho que é justo o suficiente para deixá-lo fora da lista.


Por que não há X3 Albion Prelude, eu acho o seu melhor simulador de luta espacial a partir de 2011. Muitas coisas (exemplo, flagship) deste jogo são tomadas por eve on-line.


Se alguma coisa, então Imperium Galactica I ou II merece ser mencionado com os melhores jogos espaciais, estou triste porque não está listado aqui.


Mas os jogos IG não estão disponíveis, pelo menos não no PC. Se tivesse sido, talvez tenha feito a lista, ao lado de Homeworld, TIE Fighter, etc.


Se vocês quiserem experimentar algo diferente das "naves espaciais usuais" com as láseres, você também pode tentar o SpaceStation 13. Tem 10 anos, mas eu só descobri na semana. Isso me lembra algum tipo de mistura estranha do Projeto Zomboid Fortaleza anão / Gnomoria e. Não sei mais o que mais.


Você deve verificá-lo, no entanto, é uma daquelas experiências de sandbox estranhas que dependem de outras pessoas para fazer a experiência. Mas algumas coisas realmente estranhas podem cair, tão divertido!


Você esqueceu Homeworld. Aaargh.


Tanto quanto eu sabia, os jogos IG foram lançados principalmente no PC. Eu consegui o primeiro com uma revista de PC em 99 e o IG II foi o primeiro jogo que eu realmente comprei. Dê uma chance :)


BDcraft é legal.


x: aborto e nenhum mundo natal?


sua lista é inválida /


Muitos bons jogos nesta lista, mas meu favorito pessoal de todos os tempos tem que ser Escape Velocity: Nova. Um ótimo jogo. Muito à frente de seu tempo IMO.


Ei cara, eu não sei se você é o mesmo cara que publica no PcGamer como Hal 9000, mas se você for, eu sou o cara que argumentou com você que D & amp; D Sword Coast Legends seria uma merda e você defendeu isto. Eu não consegui encontrar o seu perfil lá, então isso é tudo que eu tenho. Eu disse que, se o jogo fosse lançado e fosse bom, eu seria o homem o suficiente para me desculpar. Aparentemente é impressionante e o sucessor espiritual de NWN. Como um homem da minha palavra, peço desculpas. Você estava certo e eu estava errado e fico feliz porque há um bom D & amp; D rpg agora. Eu me inclino para o seu otimismo. Cuidar. meu e-mail é [& # 160; protegido] se você deseja se divertir :)


Gesto simpático. Mas sua avaliação inicial foi correta. Legendas da Costa da Espada é lixo absoluto.


esta lista é uma merda. Onde está o Privateer? Onde estão as séries Wing Commander?


Adicione Space Engineers em algum lugar.


Nas palavras imortais de William Wallace: Freeeelancer.


Não, mas sério, o Freelancer era um clássico! Ao invés de simular as complexidades labirínticas do comércio e da política galáctica (como EVE), ou um universo vasto, complicado e aberto (como na série X), o Freelancer criou uma experiência divertida e acessível, sandbox-lite. IMO deve fazer qualquer lista de "jogos de espaço superior".


Além disso, não tenho nenhum problema com nenhuma das outras entradas na lista. É refrescante ver uma ampla interpretação do título 'Space Game'.


Spaceforce Rogue Universe deve ter estado nesta lista: - /


Há também o Starsector, é Mount & amp; Blade no espaço.


Estou tentando encontrar um jogo que tenha uma história épica como Babylon 5, mas parece que é impossível. Kotors trabalhou e Mass Effects em um grau, mas eu gostaria de um pouco mais de luta espacial. 4X geralmente não tem história para falar de outros jogos espaciais, geralmente, tornaram-se enxaguar grindy e repetir jogos.


Bem, pelo menos, a Expansão da Syfy parece estar entregando até agora.


18 revisores responderam a 17 perguntas.


Clicar em links em artigos para varejistas ou editores pode significar que ganhamos uma pequena comissão mais. Detalhes completos de como usamos e armazenamos informações podem ser encontrados em nossa política de privacidade.


Os melhores jogos de estratégia em PC.


Qual é o melhor jogo de estratégia de PC? O gênero foi inventado pela primeira vez em 1938, quando Winston Churchill olhou para uma janela de avião sobre a França e pensou: "Ei, isso seria um videogame muito legal, seja lá o que for".


Desde então, tem havido cerca de cem milhões de jogos de estratégia diferentes, simulando quantos tipos diferentes de luta, como nós, humanos, tivemos razões para lutar um contra o outro. From the all-encompassing broad strokes of the Civilization series to the individually rendered blades of the Total War games, and the unflinchingly realistic depictions of Europa Universalis, not to forget the far-flung fantasy tech of StarCraft – the genre is as diverse as they come.


World domination starts with knowing the latest about PC games, and where better to take your first step than the PCGamesN homepage?


But which are the absolute top strategy games on PC? Which are the best strategy games on Steam? Well, just drag a selection box over our bodies and right-click on the horizon, and we'll all be on our way to finding out.


Total War: Warhammer 2.


With Total War: Warhammer, the iconic strategy series dipped an experimental toe into fantasy. The joyous fun of dragons and magic (not to mention a popular licence) made for mass appeal and record sales, but Creative Assembly didn’t forget how to make a good strategy game. The character of Warhammer’s factions was channelled into engaging campaign mechanics that varied for the first time, encouraging replayability, and unit rosters that enabled a better Lord of the Rings battle simulator than any other game out there.


All of that is even more true in the sequel and sees CA go even bigger, making it one of the best strategy games in recent years. Again though, this ambition is tempered with craft: the new Vortex victory condition may seem like fantastical indulgence, but it serves the game by keeping the pressure up right to the end, when you would previously be cruising to an easy win. The factions are more characterful than ever, yet the vanilla-flavoured High Elves are a common sense presence amid all the bombast. So do not be fooled by the dragons and dinos - this is the best Total War has been by the old, analytical metrics, as well as the flashy new fun ones.


Civilization VI.


If Civ V was the most streamlined the series had ever been, Civ VI is the most celebratory - a 25th anniversary iteration that sheds the sterility of previous entries in favour of a stirring soundtrack and brave new (cartoonish) look. It finds Firaxis remembering that the power of a 4X game lies as much in its atmosphere as its systems.


It’s testament to the attentiveness of Sid Meier and his studio, however, that they haven’t neglected those systems either. Civilization VI has exhumed several of the best additions from its predecessor’s Community Balance Patch, while pushing onwards and upwards with some offbeat new ideas – builders that expire after three turns, for instance, and cities that spread across several tiles.


Isn’t that what Civ is all about? Pushing onwards and upwards, reaching for the stars? Firaxis will surely continue to do just that, building on these strong foundations with balance patches and expansions. And players will do the same as they conceive game-changing Civ IV mods. But even the game that exists now is a classic Civ. It’s not only a wonderfully colourful introductory experience, but also an intriguing twist on some of the series’ most deeply rooted mechanics that’ll keep veterans coming back for one more turn.


Offworld Trading Company.


Offworld Trading Company (OTC) is right at the other end of the strategy spectrum from Civilization IV, though both were designed by Soren Johnson. While Civ spans the history and some of the future of humanity, chronicling the progress of mankind, OTC is all about making a fortune by exploiting our little red neighbour, Mars.


It’s an RTS without micro-management, and in which victory isn’t achieved through throwing tanks at enemies or demolishing their bases. Instead, your weapons are resources and cash, which you’ll use to manipulate the marketplace not just to simply get rich, but to completely screw over your competitors. That’s if you’ve not made a temporary alliance with one of your rivals, of course – though you might end up closing deals with one hand while holding a dagger in the other.


You might not expect an economic strategy game to be very aggressive, but OTC encourages you to be just as hostile as a warmonger. When you’re eyeing up the menus and planning what to build next, what to sell, if it’s time to start a hostile takeover of another company, it’s easily as thrilling as when you’re sending infantry across artillery-pummelled fields or launching sneak air attacks against an enemy stronghold in Company of Heroes or StarCraft II.


And remember Baba Yetu? Probably the greatest piece of music composed for a videogame? Well its composer, Christopher Tin, created the soundtrack for OTC. And yes, it’s really good.


Stellaris, Paradox’s 4X grand strategy hybrid, makes space surprising again thanks to event chains that are, at first, evocative of Crusader Kings II, but end up going much further. Expect mutant uprisings, robotic rebellions, and the discovery of alien texts that make your citizens question their place in the galaxy.


It’s not just a 4X game; it’s a galactic roleplaying game and empire sim, bestowing a vast array of options upon players, allowing them to create unique, eccentric space-faring species. You can play as a fundamentalist society built on the backs of slaves, or hyper-intelligent lizards that rely on robots whether they are fighting or farming. The robust species creator and multitude of meaningful decisions mean that you can create almost any aliens you can imagine.


And underpinning all of that is the game’s focus on exploration. While most space 4X games stick with one method of interstellar travel, Stellaris gives you three to choose from, each with their own strengths and counters. In one game, the galaxy might be a network of hyperlanes, but in the next, you might find yourself building wormhole stations and blinking across the galaxy.


Stellaris multiplayer isn’t to be overlooked either, transforming decent human beings into Machiavellian alien tyrants at the drop of a hat.


Ashes of the Singularity.


Ashes of the Singularity wears its Supreme Commander (seen elsewhere on this list) and Total Annihilation influences on its sleeve. It comes complete with a camera view that can zoom all the way out – to the point where you’re ordering micro machines around a grid – before zipping all way in, so that you’re so close to the action you can almost feel the grinding of a Hades aircraft’s gears. The UI is missing a strategic zoom, but hitting space brings up a strategic map overview, which does the same job and doesn’t take too much getting used to.


Ashes also operates a familiar streaming economy to Supreme Commander, whereby you build extractors to obtain resources from the land. But it strays from that game’s escalating tier system, instead at times echoing Company of Heroes in the way it requires you to continually hunt down resource points. Metal and radioactives are the game’s primary resources, and regions will typically house one or the other, whereas Turinium and Quanta make up the rest – the former used to boost intelligence and achieve critical mass, the latter needed to boost unit output – thus much of your strategy hinges on your ability to manage all resources simultaneously.


Large-scale armies, of course, make for large-scale battles, which is where Ashes of the Singularity shines. Air units provide radar and visual coverage, and can bomb targets. Whereas ground units are comprised of anything from small frigates, around 50m in length, to humongous, kilometer-long Dreadnoughts. These are your best form of offence as, besides their size, they employ a veterancy feature that lets them gain experience with each passing battle. And best of all, they can be grouped together into meta units, intelligently working and moving as one.


XCOM 2 is one of the all time greats of the tactics genre. Already. It takes the best bits from the series so far – the savage struggle, the ragtag group of heroes, the devious aliens, the tight tactical battles – and throws improvement after improvement on top.


Once again, you’re sending up to six soldiers into the breach, but this time as a group of struggling survivors fighting against a tyrannical alien regime. It’s all guerilla tactics, covert missions, and dissidence. You need to learn to make sacrifices, leaving men and women behind so you can save the rest, and you need to learn to swallow loss and failure.


The battles are challenging and varied, full of horrific adversaries with tricky, surprising abilities, but the biggest changes are found at the strategic layer. You’ll travel all over the world, setting up cells, infiltrating black sites, hunting for more resources so you can field more powerful weapons and tools – it’s compelling, rather than an afterthought.


And XCOM 2 mods are already great. You can download a corgi gun. A corgi gun.


Quero mais? Here's our XCOM 2 review.


Total War: Shogun 2.


Total War's second trip to Japan, the sequel to the very first Total War, is the greatest game in the series. Yes, better than the beloved original Rome or the ambitious and very pretty Attila. It’s a more thoughtful and scaled back Total War, in contrast to its massive, very flawed predecessor, Empire.


Lessons had obviously been learned from the more focused Napoleon: Total War. Shogun II’s map is diverse and full of interesting tactical problems due to the prevalence of mountains, but it’s also small, by Total War standards, and more manageable. This is very, very good, because it means one important thing: more battles!


Total War: Shogun II is undoubtedly the prettiest game in the series to boot. Its newer siblings might be younger and firmer, but Shogun’s got a style they could only dream about, where battles are peppered with floating cherry blossoms and individual warriors duke it out in tense duels.


There's a lot to recommend beyond the base game, too. Check our guides to the best Shogun II mods, Shogun II DLC, and Shogun II user-created maps. The excellent Fall of the Samurai expansion is also a must, particularly if you want to see gunpowder warfare done right, or at least better than in Empire.


Homeworld: Desertos de Kharak.


With Homeworld: Deserts of Kharak, Blackbird Interactive have done the seemingly impossible: transpose the elegant, minimalist space wars of the original Homeworld games to a single planet. Somehow it works. Really well.


It’s a journey, across a never-ending desert, on a mission to save a civilisation. Each battle is connected to the last as well as the ones yet to be played. Every unit that survives will live to fight another day in another mission in a persistent war for survival.


Kharak itself, despite just being one giant desert, is a fantastic planet-sized battlefield. The addition of terrain and elevation replicates the three-dimensional battles of the previous games, with the sand dunes providing cover, hiding spots, and high ground from where you can unleash devastating attacks.


Like its predecessors, Deserts of Kharak is also blessed with some of the best art design you could hope to find in an RTS, accompanied by incredible sound design, and a genuinely interesting narrative.


Cities: Skylines.


Not since SimCity 4 has there been a city-builder of such great quality. Colossal Order had made a name for itself through the Cities in Motion series, which simulated city transport networks, but skylines is much more ambitious – a full-featured, highly moddable city management game. And what a game. Huge, in size and scope, detailed and logical, Cities: Skylines manages to almost make us forget about 2013's disappointing SimCity.


On the day it launched, it was already an impressive game, but with time it's proven to be something even better: a playground for modders. In stark comparison with EA's attitude towards SimCity, Colossal Order smartly opened their game up to the masses, allowing modders to fiddle with all manner of things, from in-game buildings and roads to entirely new assets and tools.


The base game should keep most avid city planners happy, but Skylines' expansions are more than worth a look as well. They expand the commercial aspect of your cities, adding in a whole lot of leisure, as well as a game-changing day and night cycle. More than just an aesthetic touch, it gives you much finer control over your city, letting you plan city services like garbage disposal, public transport, and police patrols around the time of day. For instance, the roads are quieter late at night, making it easier for the garbage trucks to make their stops.


With the diligent modding community still very much active, Skylines promises to only get bigger. Take a look at our list of the best Cities: Skylines mods.


Legenda sem fim.


Whenever Endless Legend comes up in conversation, it's hard not to gush about it, which is what we're about to do here. It easily earned itself a place as one of the best games of 2014.


It’s a 4X game that blends fantasy and science fiction seamlessly, throwing stranded spacemen against magical dragon people in absolutely the most striking hex-based world. Diverse, gorgeous, it looks almost tangible, like you could reach out and pick up one of the elaborate cities and cradle it in your hands. "Don't worry, citizens. We won't let the horrible man-eating insects devour you and your families."


What makes it most notable are the fascinating factions that vie for dominance over the pretty but slightly apocalyptic world, each blessed with unique and interesting mechanics that set them apart and inform how they're played. You’ve got the horrible aforementioned flesh-eating insect race, the Necrophage, for instance, who are so foul they can’t make alliances with other factions, forcing them to always be the opposition. And there’s the bizarre Cultists, a faction of peculiar zealots that can only construct one city, and must rely on swallowing up other factions if they want to expand.


It loses steam a bit when it gets to the end game, but remains fun and the journey to that point is rich in interesting strategic and tactical decisions. Surprisingly, it’s also blessed with a strong narrative that lends the game a tangible sense of place. Every faction has a unique set of story quests that will inform a lot of your decisions without backing you into a corner, and there's an abundance of side-quests and stories that makes it feel like you're managing a world where a roleplaying adventure is taking place.


Crusader Kings II.


Crusader Kings II is a murderous bastard of a grand-strategy game. You play a medieval ruler trying to gain more power, influence, and territory in a historically authentic medieval Europe. It's a game of intrigue, war, politics, and religion, played out on a stunning, detailed map of the known world and in countless, complex menus. Really, though, it's about people: your dynasty, your vassals, your lovers, enemies, and family members.


It’s this personal element that makes Crusader Kings II so compelling. You're in charge of a family, not an abstract nation. You will marry and have kids, you’ll die, and then your heir will take over and the whole thing begins again. In between all this, you can use intrigue or brute force to increase your holdings, but the key is that you develop a real personal connection with your characters, your avatar. You will mourn their death and you’ll cheer their every triumph.


You'll want to make a lot of friends, and then betray them all, the fools.


Usurp thrones, create politically advantageous marriages, murder your wife, and if it all gets too much for you, there's always the occasional jousting tournament or day of hunting to keep you in good spirits. As long as they don't kill you.


Warhammer 40,000: Dawn of War.


Playing Dawn of War now is fascinating. In many ways, it feels like a very traditional RTS, with lots of base building, turtling, and resource management. But it’s also a precursor to the likes of Company of Heroes. We see Relic starting to experiment with morale, cover, squads, and drastically different factions.


There's an intensity underpinning the whole game. It’s all about pushing forward, then capturing and holding territory. And all the time, resources become more fleeting, as generators and the like decay. But the war machine constantly needs to be fed.


Expansions fleshed the game out, introducing more factions built around unique mechanics. There’s the sneaky Eldar, waaargh-hungry Orks, the massive Imperial Guard – each faction offeres different ways to play the game. By the end there are nine in total.


Dawn of War II ended up changing just about everything, making battles smaller and focusing on tactics over strategy. It was still great, but the move away from the traditions of the genre made it lose some of its magic.


StarCraft II.


StarCraft II is a sci-fi strategy game about armoured cowboys versus xenomorphic aliens and space elves. It’s a classic base-building RTS where you gather resources, build armies, and kill your enemy before they kill you with quick decisions and even quicker mouse clicks.


Multiplayer is a huge part of Starcraft II. Your enemies will be human; they will be able to click faster than you, issue orders quicker than you. You will probably lose a lot, but you will get better the more you play, and there is a small but dedicated competitive player-base to compete against at the esports level.


The single-player is also interesting - Blizzard have combined frantic action with an RPG-like backdrop as you follow the exploits of Terran mercenary Jim Raynor. You will fight through a series of missions, many of which will have unique objectives – like trying to harvest resources on a map that periodically fills up with lava, or defending against waves upon waves of Zerg for a set period of time. In between missions you’ll explore an RPG-ish hub, where you can talk to people, research new techs, and decide where your next destination will be. Story is hard to do in RTS, and many resign themselves to cutscenes or in-mission dialogue, but StarCraft II actually makes you interact with the world outside combat, and so it’s a more interactive story.


2015 saw the game conclude with the launch of Legacy of the Void, one of our best games of 2015, so if you want the whole experience, you'll be wanting to get all three entries in the series.


Empresa dos Heroes 2: Ardennes Assault.


Company of Heroes 2 was great but it didn't quite match the magic of its predecessor. Then Ardennes Assault came along. The US forces and German Oberkommando are fighting over control of the Ardennes, in a campaign inspired by The Battle of the Bulge. What sets it apart from both Company of Heroes and the sequel is the non-linear campaign that plays out across a strategic meta map. The Germans are dynamic, being reinforced by retreating forces, changing the challenges posed by both story missions and the dynamic skirmishes.


A single battle can be replayed many times with each fight offering new obstacles.


While the campaign is only played from the American point of view, the US forces are split into three companies, all with unique specialties covering air, support, and mechanised roles. These companies all have special officer abilities and upgrade trees, and any can be used to tackle a mission. Even if you focus on one, the other two will still be on the map, and can provide assistance by blocking the enemy retreat out of a captured province.


This is the first time the battles in Company of Heroes have had real weight. Previously, winning was all that mattered. Finish the mission and you move on to the next one, starting fresh. Ardennes Assault is a persistent campaign, though, and losses in battle can bring down a company's veterancy and manpower. There's even a risk of it being wiped out entirely, leaving the other two companies to face the Germans alone.


Sins of a Solar Empire: Rebellion.


Sins of a Solar Empire cares more about action and titanic battles than most empire-building games do. Sure, you have planets you can colonise, industry and trade you can develop, but when it comes down to it, there’s always groups of ships throwing bullets, lasers, and missiles at each other in the never-ending struggle for dominance.


It’s challenging even against the AI. There are three races, each with their own identity, ships, and technology. There are always neutral forces that will make early expansion slow, and there’s even a ‘Pirate’ faction that you can bribe to attack your neighbour, which always seems like a great idea until they’re paid even more money to attack you instead. There is a pretty involved diplomacy element as well, beyond the usual trade agreements and non-aggression pacts. Other factions can give you missions, like passing them resources or attacking another player, and you can do the same to them.


There’s a lot of movement in a typical Sins game: your scouts will be zipping from planet to planet in search for new worlds to exploit. Your trade fleets will be moving goods from place to place, keeping the wheels of economy turning, and your mighty battle fleets will be darting from one crisis to the next, because if it’s not pirates at your door then it’s another faction coming to claim what’s yours.


There’s no single-player campaign per se: you simply play an infinite number of skirmish battles against the AI using a wide range of map set-ups, each with it’s own quirks and strategy. You can also create your own using the impressive map-making tools, and of course you can take the game online and play against real people.


Comandante supremo.


Supreme Commander was the game that broke PCs, such were the demands it placed on processors. This future war robo-RTS simplifies resource management and focuses more on creating the perfect war machine. You start off with a single irreplaceable command unit, and from there you build factories that will churn out units to wage war on your enemies.


It’s the sheer scale that does it – years later, Supreme Commander doesn’t so much break PCs anymore as it breaks minds. A player’s army can potentially reach up to 1,000 units separated out into land, sea, and air. You have to orchestrate a careful ballet of production, movement and attack, grinding down your opponent while keeping your command unit safe, and your factories powered and supplied so that they can create more machines of death. It’s brilliant and mind-boggling.


This was one of the few games to officially support dual monitors, which means you can have a zoomable map up on the second screen. It’s a godsend, as it allows you to keep an eye on the big picture a lot easier. Few games are blessed with the same scale as Supreme Commander, and when you take the war online that’s where the real challenge begins. Titles like StarCraft demand quick thinking and quicker reactions, but they only deal with a couple of dozen units at most. Supreme Commander demands all of that, and deals in the thousands.


That's it, the best PC strategy games out there. But we almost certainly missed some of your favourites, so let us know in the comments.


Civilization VI.


Crusader Kings II.


Starcraft 2: Wings of Liberty.


Warhammer 40K: Dawn of War.


Total War: Shogun II.


Company of Heroes 2 - Ardennes Assault.


Sins of a Solar Empire: Rebellion.


Comandante supremo.


Homeworld: Desertos de Kharak.


Legenda sem fim.


Offworld Trading Company.


Ashes of the Singularity.


Cities: Skylines.


Command and Conquer helped create the modern strategy game, I would say that makes the game relevant, and should have a spot on this list.


I think the list is more "What is the most fun right now.", they say "Here are the 15 best strategy games that I think you should all play right now." I love command and conquer but I don't think it has aged as well as some other titles.


Nothing wrong with lists of the most important titles, I just don't think this is that kind of list.


He is right, you know. The title of the article says "The best strategy games on PC" so i think C&C quialifies. Certainly not all of them are great and some have dated gfx and gameplay but the one i would definitely put on this list, and the best in the series, is C&C 3. Great gfx, gameplay, 3 playable factions, awesome superweapons and ALIENS that invade teh Earth. What more could you want in a sci-fi RTS?


Nope Dune brought it to life but the real player in land based rts was total anhilation, wich set a milestone wich games based on till this day.


There were these games called Dune 2 and Warcraft, young fella. But keep spewing garbage, it's what you do best.


Although, Dune came before C&C.


No love at all for any Commander and Conquer games makes me sad. but I can understand why. It is a series that hasn't really been relevant since Red Alert 2, and some would say Tiberian Sun was the last great C&C. Also some might say that the strategy is thinly veiled as you can just churn out masses of units and steam-roll the enemy for the most part. Lacks the nuance of Starcraft.


Joe tried to add a C&C game. Can't remember which, I think it may have been Red Alert 2. Or maybe it was whatever was the most recent. I vetoed it for the reasons you list, and because we already had RTS games well-represented here.


I loved C&C when the series was young, but it just failed to grow. It loved its own campiness too much, the designs got more and more over the top, and yeah, that core game didn't really get more interesting. SupCom ate its lunch from the visual spectacle standpoint, and it really wasn't a good enough RTS to stand alongside any of its contemporaries.


i been playing rts games for a long time to not have WC3+exp nor ANY command and conquer games is a massive slight to rts hell they didnt eve mention dune between dune and c&c thats the heart of rts. now to be fair the last goood c&c game was c&c 3 tibrium wars as much as i love geerals i still have to say c&c 3 was my fav but its such a hard choice i was i could say there where both the best.


No love for Homeworld(s), GalCiv or Masters of Orion?


Homeworld redefined RTS for 3D space and the GalCiv games are solid, worthy 4X.


Haven't played a MoO since MoO 3 though. That was dense as **** to get into…


For me, the series peaked at C&C: Generals. They moved away from the kitsch videos (which I did love in the original games but the sheen wore off when they started spending so much on producing B-movie cutscenes) and simply created a fun, explosive RTS.


I'm hoping the C&C Victory Studios are working on taps into the Generals style of game.


Satiellite Riegn sould be in here.


Does Armello count? Não? I'm terrible at this, as I have been with every other list.


I'm not so good at strategy, really. Glad those games exist though as it can be a joy to watch someone play them, and sometimes you have to have a mind like steel tacks to outwit the AI or whomever you're playing against. And when such a person is a good winner/loser on top of that? Well, you're probably looking at quite the admirable human being.


I never could get anywhere beyond the likes of Shining Force, FEDA, and Vandal Hearts. Or was it Vagrant Story? I always get those two confused. No, pretty sure it was Vandal Hearts. Terrible at Disgaea, though, but I find it so engaging as I'm fond of NIS's sense of humour. The only developer to have made a visual novel that I not only completed, but played more than once.


If you've not heard of it, look up Disgaea Infinite. It's a PSP game, but you people seem too civilised to go for all that 'console peasant' brainrot. Bom para você!


Ah, Shining Force. It had an armadillo in steampunk powered armour. Unforgettable. We need a Shining Force remake that's actually good, so I can vote that in for one of these articles. Though it might not end up on PC, so I'd probably fail at the whole concept of these lists all over again.


It's almost like someone seen me talk about this.


We aim to please.


I can jibe with this list.


Personally I'd remove World in Conflict and replace it with Dawn of War 2. Because for me, WiC is better covered by Airland Battle if we're talking cold-war RTS, and DoW2 is probably the RTS I've played most of over the years. Probably the first RTS to REALLY suck me into playing online.


With regards to Supreme Commander, it still has an active community given that Forged Alliance Forever dropped a few months ago. Probably more active than SupCom 2. And all in all, it's still conducive to some epic large scale battles. I'd recommned Gyle's casts if you want to check it out:


i must say that even though this is an "old post"


there is 1 game i miss on the list..


one of the very first RTS games, along with C&C that defined RTS games.


even though games like Dune 1 came back in 1992.


i would trade WiC for total anihilation or the original C&C :D.


but thats just me.. im old enough to remember the good old games.


to bad the newer computers are to "heavy" to play the old classics.


I miss Stronghold: Crusader from this list :( With it's HD remake it's playable and Crusader 2 is about to release in 3 weeks time. It's meant to stay true to the original.


Either way, the first one should've made it to the top 20 list.


This is a great list:


I would personally add, Command & Conquer: Tiberian Sun, Homeworld and these days I'd rather have Rome 2 or Attila over Shogun.


Regarding Empire at War, I recall the reviews of the time giving me the impression that the ground battles were pretty terrible. Can I assume from its entry here that they're not as bad as I thought? I've not played a decent strategic Star Wars game since Supremacy so my interest is piqued.


The ground battles arn't great, although I personally feel the more scripted engagements in the single-player are alright. Considering Supremacy/Rebellion didn't even have ground battles though, it's a step up from that.


If you liked Supremecy, you should like this. It may not be the best RTS ever as far as mechanics and design (again, re ground battles), but it's a pretty kick-ass star wars game. You get to summon in Star Destroyers and see them blast away, the expansion adds in the SSDs, you can build and use Death Stars. it's an experience, and not one to sniff at. That's why I included it, anyway.


I never would have thought about saying this 6 months ago, but Rome II has been polished up so well its better than Shogun for combat and depth. But the Shogun era is much more fun just to bask in.


It deserves a revisit.


One of my personal favorite strategy game is Lord of the rings: Battle for middle-earth 2 :P.


It's a shame someone hasn't updated Command & Conquer Generals: Zero Hour so that it can be played on Windows 8.1. It's a classic game, and deserves to be mentioned in this list IMO. I used to love playing the GLA and steamrolling over the Americans *evil laugh*! ("Thank you for the new shoes!" :-D )


Another game that I bought only four days ago is Rise Of Nations, and I'm really enjoying it. It's great fun to start a game with spearmen and slingshot warriors, and end up planning missions using fighter and bomber aircraft. And of course if you want to go really crazy, you can develop nukes too. Great scope for varied strategy and tactics.


Apart from those omissions I think this list is very interesting. I own 10 of the 20 games mentioned, so there are a few that I'll be checking out and possibly buying, especially if they're in a Steam sale. Thanks for updating the list!


When I was updating the list, I actually had a chat with Rob in regards to Rise of Nations, especially since there's the Extended Edition now. But having not played the new version, and since it's been many, many years since I played the original, I decided that I wasn't as comfortable adding it to the list as I was with the other new additions.


Of course, we'll no doubt be updating the list again at some point, and by then I might have had time to play the Extended Edition. So it could appear down the line.


Don't know how about you, but I have C&C Generals: Zero Hour on Origin and it works fine on Win 8.1.


No love for the Dominions series? For shame.


The fact that neither Victoria nor Hearts of Iron made the list, but CK2 and EUIV (EU being the worst of them..) did, makes me quite damned sad.


that said, for the most part it's a good list.


Wasnt World in conflicts multiplayer shut down?


Shouldnt that be stated in the "buyers guide"?


Where the f is Homeworld?


I'm really happy to see Starcraft 2 isn't on here. That boring trash killed the RTS genre. Blizzard is good at killing genres.


No Mount and Blade? Mesmo?


Mount & Blade: Warband is in both our top sandbox and top RPG lists.


Você sabe o que? I also missed the strategy part in the title, my bad.


A lot of "The Best" lately.


I feel like Dawn of War 2 should be on here as well, it was different from the original but good - well, alright, I feel like the last expansion fell flat.


Other than that, perfect list.


I also feel like SupCom should be on the list twice. Just because.


SupCom really is brilliant.


I can't say I'm a huge fan of Dawn of War 2, though. It can be fun, and the progression of your squad is neat, but as a strategy game I think it's severely lacking. We're also picking the best from franchises rather than listing the franchise or listing them separately, and I think most would agree that the original is still the best.


Me, I really loved DoW2's squad level control. It made perfect sense with the context of Space Marines. Sadly, they never got terribly creative with the level or mission design, but moving from one end of the map to the other setting up kill zones and dealing with enemy units in different ways was fun enough, almost like a RTS'y X-Com (Nu-Com). No other game has quite emulated it's style and thats a shame.


This comments section is getting confusing. I would recommend simply starting a new post come 2015 instead of continuing to update this one.


Glad to see Infested Planet make the list. It’s a pretty awesome strategy game, and very different from most other RTS's. You regularly see yourself battling back and forth with the bugs on each map, losing the advantage one minute and being pushed back, then suddenly having a breakout moment as you adapt and change to the circumstances, or pull off a risky raid that takes the pressure off your flank, or even just remember an ability you had been forgetting about until now.


There’s a heavy emphasis on on-the-fly strategy, with the battles ebbing forwards and backwards as you advance, gain ground, the aliens adapt, force you back, and you desperately try not to loose too much whilst they counter-attack and frequently circumvent your previous strategies. You can gain momentum, but so can the enemy, and the game has a lot of scope for turn-arounds from dire circumstances with the right play (which applies just as much to the enemy).


All in all, I definitely recommend it, especially if you’re looking for something a little different from the standard RTS or squad level tactical game.


I'd personally put Men of War: Assault Squad 2 on this list. Sure it's rough around the edges but it has a certain charm for a WW2 RTS I haven't felt since the late 90s/early 00s.


Has no one mentioned Age of Mythology?


I've only played two of these games: Civilization V and Age of Empires. I really liked both of them, so maybe I'll have to try these other games. What's age of mythology? Is it more like civilizations, but with added mythological creatures. That sounds like a pretty interesting game. gameofwarrealtips.


I will always maintain, that Warcraft 3 is one of the best strategy games ever made, and it does deserve a place on this list. A game that's only downfall wasn't even in the gameplay, but it was let down by the devs, who left it in the mercy of hackers. A HD remake with cheat-secure official servers would put it back on the map, even after 10+ years. Also, I agree with some of the comments here about the C&C series, my vote would go to Generals, that was a lot of fun to play, both the core game and the expansion, Zero Hour.


Home World or one of the 2 Home World sequals along with Command and Conquer or one of the 16 Comand and Conquer sequals should have a right to be on the list;)


The Emissary should be on the list to , I play it for days ( not that I recommend it ) , it's available for free ( I played it on Linux )


Check it out here stratmontclanstrategies. blogspot/


I agree on Command and conquer , spent days on it.


I can't believe this list doesn't have Warcraft III.


I would make a list as well, I can respect most. See the supreme commander as the revival of total annihilation :) the old dune and Warcraft are pas their prime but the only title I am really lacki is any title in the heroes of might and magic series?


If you haven't played it I recommend A. I. War which is absolutely the best co-op strategy game I have ever played. Nothing else even comes close.


Excelente lista. However, Endless Legend and Homeworld would be on my list also.


There's a few games I want to comment on:


World in Conflict - multiplayer may be shut down, but its singleplayer campaign is so good that it should probably be mentioned regardless. It's one of few strategy games that I'd point to as having good singleplayer campaigns.


Warhammer 40k: Dawn of War - I think you should make this more specific and point directly at Dark Crusade. It's easily the best version of that game.


Dawn of War 2 - is underrated. The singleplayer is only fun if you enjoy clicker-RPGs like Diablo, but multiplayer is surprisingly good. Team matches in particular are very fun and different from the norm.


Best licensed strategy game - should still be Dawn of War: Dark Crusade, but Empire at War is a great second ;)


Best strategy game campaign - where is it?


I get that CoH 2: Ardennes Assault has a nice dynamic campaign, but that's all it is: interestingly dynamic. To be blunt: CoH's mission design is terrible, its storytelling is weak, it doesn't have much variety and its presentation is poor.


There are strategy games that do try to tell a story and actually manage to present it rather well and within an interestingly varied, but structured, campaign. Think of the C&C games, StarCraft 2, World in Conflict, Battle Realms, Homeworld, etc.


Strategy games may not traditionally be the best vehicles for story, but World in Conflict outshines most story-driven shooters and Battle Realms likewise trounces most fantasy RPGs. As for StarCraft 2: that presentation, that mission design, wow.


A good test for RTS games is to think how popular or enjoyable the game would be if it had basic graphics (think 1995). In some cases (like Civilization or Starcraft) it would be just as good, in other cases (like the XCOM remake) it would make it pretty obvious that they're just a basic RNG hiding behind pretty 3D models. To call that thing a strategy game is an insult to the word "strategy". At best it involves some tactics, and (given how bad the AI is) you don't even need much of that.


Look, I LOVE Sins of a Solar Empire, I do. buuut I don't think it's better than Homeworld or Galactic Civilizations 2.


What about Warcraft?


SWEAW is definitely a good one, but I didn't like the population cap on it though - especially in space skirmishes. Still, glad it's here.


Master Of Orion not in here?


FYI the concept of a war game was concieved by H. G. Wells in his 1913 guide "Little Wars" for use with toy soldiers.


I could argue that C&C isn't one of the best strategy games, not anymore: Slow gameplay, bad AI, spam to win and so on.


I also don't get it why people feel entitled to add their own favorites to other peoples lists?


I know this is an update, but don't forget XCOM now has an expansion, Enemy Within. It's a cracker, and I would recommend people get that, rather than "just" the vanilla game.


God, I was so happy it was so good. (Do you see my avatar? DO YOU?)


I do NOT recommend war game series. Horrible quality. T-55 tanks can take out M1A2's with no issue while M1A2's can sit their and shoot and do no damage, vehicle and weapon models are just bad. Game play is closer to arcade then it is strategy.


Command and Conquer: Tiberian Sun has a special place in my heart.


I think Age of Wonders III is a great game.


There are just too many unbelievably good games out there now and with XCom2 and Warhammer on the horizon, the dilemma of what to spend precious time on is only going to get worse.


I wouldnt consider the wargame series strategy games.. more like arcade RTS. Not even close to realistic.


What about Warcraft?


wargamer is one of the worst wargames out their. Unrealistic and unfair scenarios its easy to play and beat but its far from being realistic and thats what kills it.


3 reviewers answered 7 questions.


Clicar em links em artigos para varejistas ou editores pode significar que ganhamos uma pequena comissão mais. Detalhes completos de como usamos e armazenamos informações podem ser encontrados em nossa política de privacidade.


Top 10 Space Strategy Games for PC.


There may be tons of strategy games, but very few of them take place in space. If you’re intent on looking towards the stars, here are a few games you should consider.


UPDATED: We’ve added Civilization: Beyond Earth into this list.


Set in the distant future, players will take to the stars and explore an alien planet—a new home for humanity—in Civilization: Beyond Earth. It’s one chapter of the Civilization franchise you don’t want to miss.


Original article continued.


The vastness of space has inspired countless minds to imagine worlds beyond our world, on planets like—and unlike—the one we live on, where the presence of life is in question, or imagined as something so otherworldly that they can only live in fiction and dreams.


A few few of these minds have attempted to imagine what it would be like for us to encounter beings from space—aliens, if you will, in the far-flung future of humanity when space travel is no longer a distant possibility, but an every day reality.


To that end, there are games in which players are urged to take on the roles of spacefaring humans, or those of other races who come into contact with humanity’s finest. This article serves to showcase ten of the best strategy games that tackle the subject of space either beyond our planet, or right here at home, where aliens may simply see fit to invade—just as they’ve done so in the realm of our imagination.


Civilização: além da Terra.


Civilization: Beyond Earth is one of the best space-themed strategy games of all time. The various factions and Affinities will ensure multiple, robust playthroughs, each presenting unique scenarios that will encourage the player to strategize in challenging new ways with each file.


Few real time strategy games contain the uniqueness offered by Homeworld. Even with gameplay that plays out in three dimensions and being the first RTS of its kind, it is the singularly well written narrative and accompanying gameplay mechanics that make it a memorable experience.


As you start the game, you can choose to play as either the Kushan or Taiidan fleets, both of whom seek out the planet of Hiigara, the ancient homeworld of both species. The planet from which you emerge is soon destroyed and your only choice is to venture far across the galaxy to find sanctuary at your destination. Along the way, you meet enigmatic alien races that either seek to help, or hinder your journey and uncover the mysteries of your species’ past.


Fans of Battlestar Galactica will feel right at home with Homeworld in both its setting and frantic space combat.


Alpha Centauri.


Released in 1999, Alpha Centauri is a thinking person’s strategy game. Melding Civilization with the depth of subjects like philosophy, geopolitics and the customization of Master of Orion 2, Alpha Centauri is aeons better than its earthbound predecessor.


Alpha Centauri takes place in the Civilization universe after the advent of the Space Race victory in Civilization II, in which a shuttle travels to the distant solar system of Alpha Centauri to colonize the planet Chiron. Precursor aliens conducted experiments on the planet, leaving behind remnants of their civilization in the form of monoliths much akin to those in Stanley Kubrick’s 2001: A Space Odyssey. During transit to the planet, the colonists split up into seven different ideological factions that serve as the game’s civilizations. The player must choose one of the factions to lead it to dominance of Chiron and uncover the planet’s secrets.


Starcraft is easily one of the most well known games ever made. With its popularity as a video game unsurpassed, it has become one of the biggest athletic phenomenons in Korea, which regularly broadcasts live matches across three separate TV channels for millions of viewers.


Though its single player campaign is memorable for its events, the heart of Starcraft lies within its multiplayer mode, which has been played by millions of players worldwide. Players choose between three unique races to play as: the bug-like Zerg; the alien Protoss; and the human Terrans, and engage in online skirmishes.


No other RTS, not even Blizzard’s own Warcraft III has managed to surpass the competitive balance of Starcraft.


Starcraft 2: Wings of Liberty.


Sequel to the best known RTS of all time, Starcraft II is a strong contender for being one of the best real time strategy games ever made. With a lengthy single player campaign and an equally strong multiplayer mode, Starcraft II plans to take the competitive edge of Starcraft to the next level with its revamped Battle matchmaking service and forthcoming expansion packs.


Taking off after the events of the original Starcraft, players take on the role of Terran hero Jim Raynor as he seeks to liberate his fellow humans from the iron grip of the autocratic Terran Dominion. He meets up with old friends like the protoss Zeratul and makes new ones to aid him in the rebellion. He also learns that his love interest Kerrigan has plans of her own as the queen of the Zerg.


X3: Reunion.


Regarded as one of the most complicated games ever made, X3: The Reunion is part of the ongoing X Universe. Although designed as an open ended space trading game, X3 features lots of strategy , players are dropped right into the cockpit of a ship and are tasked to building a corporate empire that extends towards the far ends of the galaxy.


Although players can opt out of the game’s strategic aspects to engage in its plot, the heart of X3 remains in its open ended setting and market driven economy.


Master of Orion 2.


Designed as a 4X turn-based strategy game (explore, expand, exploit and exterminate), Master of Orion 2 is one of the genre’s finest titles. Noted for its complex gameplay, Master of Orion 2 places its emphasis on the development of an alien civilization, through economic, technological and social development.


Players can choose between various predetermined races or design their very own race with a set of strengths and weaknesses. Players could even choose to design their own warships based on the technology they researched. All of these choices allowed for an extremely complicated game. Although complex, it always remained accessible through its well designed systems.


Pecados de um Império solar.


Sins of a Solar Empire is a real time strategy game that incorporates some aspects of the 4X genre. Featuring a scale larger than any other strategy game, Sins plays out in a 3D web of planets and other celestial objects where various space civilizations compete over dominance of a multitude of solar systems spanning several galaxies, linked together by wormholes.


Most of the game’s social and technological aspects are simplified in contrast to Master of Orion 2 as the game places a heavier emphasis on its real time combat. The game is best played with a group of friends over many hours, and sessions can be saved to be resumed at a later date.


Civilizações galácticas 2.


Sequel to the first Galactic Civilizations, GC2 is its superior in every way. As with other 4X games, your job is to dominate the galaxy planet by planet, through force, diplomacy, culture or technology. GC2 is highly notable for its AI, which plays according to the game’s rules and poses a challenge to the player without cheating. It may surprise you to know that even the best strategy games out there give the AI a competitive edge.


It may also surprise you to know that Galactic Civilizations 2’s backstory is based on a series of short stories written by its creator, Brad Wardell. While it’s not exactly the most original setting, it provides an interesting backdrop for a great strategy game.


Disclosure: The author is acquaintances with Stardock CEO Brad Wardell.


Endless Space.


Endless Space positions the player in role of an nascent space-faring civilization, and provides you with the opportunity to cultivate your space empire through a variety of ways and means that support your playstyle.


The core of the game will be familiar to anyone who has played a 4X strategy game before. You research technology from a large, categorized tree. You manage your systems and planets with development projects. You build fleets, colonize the reaches of space, engage in diplomacy, and wage war. Endless Space boasts several features and mechanics that set it apart from its competition, and production values that rival any AAA-budget game.


XCOM: Enemy Unknown.


Firaxis’s XCOM: Enemy Unknown is a true successor to the turn-based strategy game series by Microprose. XCOM: Enemy Unknown sees the invasion of our cities by an extraterrestrial force that seeks, it seems, to purge mankind from the face of the planet.


Players are tasked with controlling a squad of earth’s finest soldiers to take on the alien menace head-on in turn-based combat in locations ranging from dense urban environments to labyrinthine alien structures.


Revived by the makers of Civilization, the new XCOM streamlines everything that made the original title a little annoying to play through and improves upon all of its best qualities for a modern, turn-based strategy game that’s like no other.


TechRadar.


11 best space games on PC that are out of this world.


Looking to the stars.


Introdução.


There's a whole lot of space out there. An infinity of it. And there are a whole lot of space games to fill it. (Well, not really, as it's infinity and they're comprised of indefinitely-large data, and even if they were physical they're finite - but it's a metaphor, y'know?)


And they've been around for ever. Elite, one of the first and best space exploration games, was released in 1984. For a generation, games like X-Wing versus Tie-Fighter, Starcraft and the Mark Hamill vehicle Wing Commander carried fans along happily.


They slumped - heavily - in the 2000s and there were questions back then whether space games would ever be big again - but the indie revolution has shot them back into orbit. We've picked out our favourite ten of the current class - tell us what we've missed in the comments.


1. Kerbal Space Program.


Like your headteacher dressed up as Kanye, the Kerbal Space Program is the most subtly educational game around. Despite its cutesy, Rabbid-like characters, the Kerbal Space Program is a hardcore physics simulator where you get to explore the galaxy - if you can even get a single rocket ship off the ground. (I've never managed it).


You have to build that rocket from parts supplied by a sort-of-NASA, so that it can keep a Kerbal alive for the stressful voyage up into space. It's okay, because you get multiple goes and there are lots of willing Kerbals.


Once up in orbit, you need to take account of gravity, other obstacles and your craft's speed if you want to get any of your lovable Kerbals back to their planet safely - or even worse if you want to land them on the Mun.


2. Eve Online.


I remember my first trip into the space MMO Eve, way back in its public beta in 2003. I remember skipping the tutorial and getting lost amongst the stars, spending three days in a starter spaceship chasing down a friend who was mining stars nearby. Even then it was beautiful, complex and weird.


It's changed a lot since those days. The universe of Eve has been through high-pressure evolution with developer CCP barely keeping control of it as powerful factions run by smart people conquered sections of its space, betrayed each other and regularly sparked wars that destroyed thousands of dollars worth of in-game spaceships.


Despite its age, Eve still manages to look stunning. Regular upgrades by CCP and a loyal community have managed to keep player numbers at around 25-35,000 players logged in on any given day. And if you're looking for a social, intelligent game that might absorb 90% of your free time for the next ten years, you should look no further.


(Oh, and if you have a VR headset, you should probably try Eve: Valkyrie, the VR-only fighter pilot spin-off.)


3. Fractured Space.


Choosing between Born Ready's space games is a hard call. Strike Suit Zero is widely acknowledged to be a solid space action adventure, where you play - but then pseudo-MOBA Fractured Space is like playing Battlestar: Galactica with your mates.


In Fractured Space you take control of a single capital ship fighting in true 3D space that's packed full of asteroids. Despite its 3D setting, it's nearest to World of Tanks or World of Warships in its small 5v5 teams and objective-based combat. Taking one of the specialized ships out results in small DOTA-style skirmishes which results in intense shooter-style combat.


However, we've more included Fractured Space in this list because it's so damn shiny. Flying between the stars you see gorgeous drifting nebula and giant space stations. This is what all space games should look like,


4. Homeworld Remastered.


The 15-year old Homeworld series has a fair claim to be the best real-time strategy games set in space (though see Battlefleet Gothic: Armada below for a modern 2D alternative) and it was a joy when Gearbox Software bought the rights and re-released it early last year.


Your mothership, the Pride of Higara, contains not only the capability to build all sorts of other ships, but also the remnants of your nearly-extinct race. Most missions in its long campaign have you attempting to mine resources and use them to build ships to defend your mothership. As the campaign goes on, you gather a fleet around your flagship.


The best point is that true 3D combat though, allowing you to utilise bomber squadrons to target frigate's weak top armour or hide your craft behind gas clouds. Superb music, unparalleled visuals and a revamped UI make Homeworld Remastered a joy to experience.


5. Galactic Civilizations III.


Master of Orion was the first game to move Civilizations 4X empire-building gameplay to the space stage - but it was Galactic Civilizations that perfected it. The first two games were ecstatically received and, whilst the third one launched much more anonymously it has quietly picked up plaudits for its moreish, horribly varied gameplay.


In the campaign, humanity has cowered on Earth for ten years, watching the Drengin Empire exterminate or subjugate the free races of the galaxy. Now an errant Terran fleet has returned from a pocket universe and hopes to liberate humanity first and the galaxy second.


In the much-more played skirmish and multiplayer modes, you start with a single planet and a handful of spacecraft. The alien races you fight and treat with are charming and quirky, and their empires fit their personalities. The amount of tech to research, the types of structures you can build in space and on the ground, the variety of stars and anomalies to explore… this is a mammoth game designed to last you for a long time.


6. Mass Effect 2.


Commander Shepard's last foray into space might have had a poorly-received ending, but Bioware's twisty space trilogy certainly made for a compelling five year arc. Taking the part of humanity's military representative on the galactic stage, players fought, talked and plotted their way through the galaxy's last days, travelling between the stars in their spaceship the SSV Normandy.


Mass Effect 2 followed a resurrected Commander Shepard as he or she sought to find more information on the insectoid Collectors. Soon, you realise that you need to destroy the enemy's base, but that you need a specialised team to take it down. The entire game is like the Dirty Dozen, as you recruit a bunch of psychopaths, murderers, and technological wizards, then win their loyalty to weld them into a team that can do this impossible suicide mission.


Another edition, Mass Effect: Andromeda is due out in 2017.


7. Battlefleet Gothic: Armada.


We couldn't talk about space without shoehorning in a bit of the grim darkness of the far future. Battlefleet Gothic: Armada is a fleet management game set in the 41st Millenium.


In the long singleplayer campaign, you take the side of the Empire, who are the 'goodies', as far as an ethnic cleansing empire run by an army of fascist supermen can be good. You've got to defend several areas of space against the fleets of Chaos (a sadistic, demon-worshipping version of said fascist supermen), the Orks (space Orcs with a British yob attitude to enjoying a punch-up) and the Eldar (uptight space Elves who always think they're right.)


The battles (both single - and multi-player) are tough and tactically-rich where you have to manage your special abilities and your fleet, whilst keeping them alive for later battles. The campaign lets you slowly upgrade and expand your fleet as you start dealing with more and more enemies. And there are some horrible twists in the storyline.


You can read the PC Gamer review over here.


8. Elite: Dangerous.


It's hard to believe that the long-awaited sequel to the first open universe space game (1984's Elite) has actually been out since 2014. In Elite Dangerous you explore a huge persistent galaxy, trading between space stations, taking out space bandits, mining asteroids, and finding new star systems as you travel. You can also land on planets, and explore them in ground vehicles.


Though it never produces battles on the scale of Eve Online, Elite features first-person combat, where you fly a range of 30+ ships ranging from the tiny Sidewinder fighter to the giant Imperial Cutter and Federal Corvette. And, again, it's a beautiful universe to explore, especially in VR.


9. FTL: Faster Than Light.


2012's FTL was one of the most influential and strange space games released. Essentially, a rogue-like Star Trek simulator, you take the role of a starship captain attempting to reach your fleet and take down the enemy's flagship.


En route though, you have to jump through different areas and sectors. In each of these, you might face a battle or a choose-your-own-adventure style dialogue. Battles are complex things, with guns and missiles going off, robots attacking, assault parties teleporting across, fires spreading and hulls being breached.


On top of that it features some great miniature quests written by Tom Jubert, which can unlock a whole raft of hidden spaceships and crew layouts for you to use your next run.


10. Freespace 2.


By putting this in, we have ensured that there will be at least one comment asking 'Where's Freelancer.' Much as we'd love to put Chris Taylor's last great space game in, it's simply not available for sale anywhere, so we're going for the older (and arguably superior) Freespace 2 instead.


In the campaign, players take the role of a human pilot fighting against a mysterious alien race, the Shivans. You perform reconnaissance, escort transports, and battle other starfighters from inside your fighter's cockpit, in huge pitched battles involving capital ships, fighters, and missiles galore. Unlike Kerbals, it's not 100% accurate space physics, so it feels more like a dogfighting simulator.


It's notable that because Volition released the source code for the game way back in 2002, players have created the FreeSpace 2 Source Code Project, which has added features, upgrades, mods and graphical updates for the past 14 years.


11. No Man's Sky.


We know, we know — No Man's Sky has been widely criticized since its release, but that's mainly because most people thought they would be getting a different kind of title to what emerged from Hello Games' labs. If you're wanting an all-out shooter fest in the style of Destiny then don't go there.


However, if a heavy sense of atmosphere, the feeling of being lost in the depths of space and discovering new plants rank high on your agenda, then No Man's Sky delivers in spades. Its procedurally generated planets mean you never know what you're going to encounter as you dock your spacecraft on a new planet for the first time.


Curious, mis-shapen (and highly dangerous) creatures threaten and fascinate in equal measure, but a need to constantly hunt down resources to replenish health and fuel supplies means you can never linger for too long. Park Star Trek, part Interstellar , No Man's Sky still offers a fantastic space travel experience — just not an action-packed one.


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